![]() ![]() Sometimes they’re meant to deepen your experience with events like Star Guardian (Invasion) and PROJECT (Overdrive). They’re breaks from the regular gameplay or often higher pressure experiences of permanent modes. They’re works-in-progress, so expect an alpha-style product with borrowed art that’s missing the bells and whistles-but also aggressive patching to evolve and balance the mode throughout the test.īy contrast, RGMs are short-term experiences. Experimental modes are also about testing the waters and getting early community response before delving into additional months of development to get to a final version. If an experimental mode doesn't meet that bar, we'll set it aside and explore other ideas. ![]() They’re not tied to a particular event, and our hope for each mode is that it's compelling enough to play over and over again, and to be a regular mode-of-choice for many players. They’re also different than rotating game modes like URF, Doom Bots, and One For All in a few key ways: With experimental modes, we're looking for something that could last a while-maybe even as a permanent addition to League. WHAT EXACTLY IS AN EXPERIMENTAL MODE?Įxperimental modes are gameplay prototypes designed to deliver a different kind of experience distinct from Summoner’s Rift, Twisted Treeline, or ARAM. Let's talk about what you can expect from Blitz, the alpha playtest, and other experimental modes in the future. Nexus Blitz is an experimental mode we'll be alpha playtesting on live for a couple of patches, starting in patch 8.16, and we’re looking for your feedback. "Hey Boards, SpaceNorth here with a heads up on a new addition coming to the PBE soon: Nexus Blitz! Continue reading for more information & discussion!įrom the Boards thread - Experimental Modes & Nexus Blitz ![]()
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